Compiling this sketchdump made me realize just how much I've grown to rely on the three-quarters turned pose.
UIR Indie - pretty happy with how this one turned out, even though it will stay forever-a-WIP due to the fact that all of the official UIR art shows this exact trooper in this exact stance. I'm only three-quarters a plagiarist this way.
I've pieced together that UIR armor was generally tech-heavier and more sealed in than COG armor. Indie helmets are connected to the armor, and Indie armor typically covers more of the body than the vast majority of Gear armors. A Gear's helmet can filter out a wide variety of airborne pollutants and even toxins, an Indie can operate in HAZMAT conditions for as long as they have working charge cells (which they carry in reserve as canisters on their backs). One can speculate that the Indies also integrate their weapons into the armor similarly to how they integrate their helmets, which I tried to reflect here with the wire running down the Indie's arm. Personally I think the Indies would make use of HUDs in their visors, at least with most of their infantry, and they'd have some real cutting-edge toys to play with. While every Gear is expected to perform reasonably well in a wide variety of roles with most if not all weapon systems, the typical UIR trooper is much more of a specialist.
The COG struck the right balance of tech-reliance and ruggedness during the Pendulum Wars, and that helped them fight the Locust later on as their technology atrophied due to attrition. The absorbed UIR states, with an over-reliance on technology, might therefore have been at a real disadvantage as the first year of the Locust War slogged on.
THIS particular guy is probably from Pelles, which I maintain to be Sera's equivalent of France and the United States rolled into one. They have France's long, colorful military history, and 'Murrica's mixed love for oversized cars, ecological preservation, and taking other people's oil--er, Imulsion, instead of using their own. Among other things. Like excellent movies and large geographical size.
Armored Skorge - let me just say that I hate Skorge's boss fight in Gears 2. I don't like the character design either, for the most part, but there's just something appealing about an amped up psycho Locust who put two chainsaws on a stick and leads their religious caste like some sort of warrior lizard pope. This was my attempt to draw a "screenshot" of Marcus and an armored Skorge exchanging gunfire, complete with HUD elements. Obviously I never got around to finishing it.
You may or may not be surprised to know that, obsessive nerd that I am, I also redesigned the map the bossfight takes place in. It involved a lot more Locust and a great many pillars on ground level, as well as much less magic nonsense on Skorge's part. >_>
Onyx Guard - just a sort of sketch study of an Onyx Guard in profile, with arm removed to get a better feel for the armor it would have hidden. If you look very carefully, you might just find a few hidden surprises...
Lil Dom and Big Dom - while Gears of War's character designs was always one of the big draws for me as a fan, I just didn't much like the new character models in Gears 3. They lost most of that gritty textured quality they had in the previous games, especially on their skin and faces. Dom and Baird especially lost most of their weathered facial scarring. It just felt like Epic had very little practice with the human physique, or just a lot less time with which to work on new models.
While I'm not too proud of Big Dom, as I drew him about three years ago, I have to say that I really like the greying hair look he has going on. That's something that would have really added to the character in Gears 3, when he's supposed to be in his mid-40s as a twenty-year veteran of terrible wars, not to mention the fact that he was grieving that whole time.
I'm much happier with Lil Dom, though his hair and beard feels less well thought out than Big Dom's. I tried to narrow his frame down, since the Gears 3 character models were often bulkier in some places than the Gears 2 models, even though they were supposedly stripped down and wearing less equipment. Adding the knife back went a long way toward making him seem more like the commando he used to be, with all of his many years of training and experience coming back to turn him into the ultimate combat survivalist... if he could just stop looking for nice places to curl up and die. Poor Dom. :[
Georg Timiou - while he was just a bit character in a single book, there was something about this guy that really engaged with me. Just from what little we saw of him I was able to immediately build a picture of a deeper character, the bond he shared with Dom, and the history they built together as fellow commandos of approximately the same age. "Aspho Fields" showed him to be a quick thinker, resourceful, and an excellent actor. So here I drew him as he would have been a year later near the time of his unwritten death, with his gloves tied on by zipties, a knife on his shoulder in the Indie style, and a pistol slung across his chest. His light armor is a compromise between the Woods-esque look of Commando Dom in Gears 3 and a more Gears-y style (see the rank insignia on his shoulder). I figure that after Aspho Fields the commandos took to wearing the same equipment as Pesangas, more or less.
In my headcanon Georg died when he took part in an ill-fated joint operation to capture or assassinate Anna Meurig, the last UIR scientist from the Hammer of Dawn project. The commandos of the 26th Royal Tyran Infantry worked with a true black-ops squad of Onyx Guards, infiltrating a Furlin mountain base to capture UIR armor and codes with which to infiltrate a second facility downriver. The operation went awry and many Gears were killed, with Meurig shot but alive. Georg was able to secure the escapes of his surviving comrades by detonating the base's artillery stores. The incident rekindled some degree of respect for the Onyx Guards, but relations with the prestigious regiment would never be smooth.
I like to think that Dom wears his sidearm across his chest because of Georg. The knife thing maybe not so much, though. Also, I meant to draw Georg with bronze-brown and very curly Greek hair, but... lazy
Hussars and ja ja ja Furlins - I've already gone on way too long so let's just say the 58th Mechanized Hussars are my fan-created regiment through which all my UIR-exploring was/is/will be done. They're primarily a cavalry unit, a brigade of mechanized infantry, which means they have tanks and other, lighter armor but don't always use them. I'm adamant on the headcanon of Furlin being Sera's closest equivalent to Germany (though with a little more Old Austrian to them than the Germany we know today). Their motto is "immer zuerst und nie letzten."
The funny-faced Indies (also seen in the top-middle of the sketchdump) are concepts I doodled for a Gags of War that never happened. Their skull-face helmets lend themselves all too well to forming a number of expressions and emotions. Mainly, though, they just laugh.